
During each run, our protagonist gains XP, unlocking new skills with each level up, making subsequent runs slightly easier to progress through by buffing our protagonist, our gang's cash flow and general strength, or the quality of equipment and muscle we can buy. The available opportunities (and muscles to hire) slightly differ with each playthrough, offering a slightly different experience for each run, even though the roguelite gameplay basics remain the same. Pros: + A full-fledged roguelite story mode revolving around taking over the Miami-inspired city, offering turf war elimination matches, heists to finance our criminal empire, and some occasional scripted story missions. From what we’ve played, it’s certainly got the same kind of co-op heisting fun, and it’s finding new ways to wrap it up to get players connected.Although certainly rough around the edges now, Crime Boss is an otherwise interesting and fun single-player oriented take on the PAYDAY Although certainly rough around the edges now, Crime Boss is an otherwise interesting and fun single-player oriented take on the PAYDAY formula, offering both cooperative heists and a dedicated single-player roguelite campaign. The parallels between Crime Boss: Rockay City and Payday are undeniable, and the question will be whether it can be a true rival to that dormant series. Interestingly, you’ll have to complete the Urban Legends in order the unlock certain mission types for Crime Time. Jobs are generated and time out on a city map, and you can take them on or look for a different kind of challenge. In the long run, Crime Boss: Rockay City will survive off the Crime Time mode for online co-op, and this is immediately familiar as a former Payday player. For the Urban Legends, they’re fleeting moments, but I’d hope they get a little more screen time during the single player. They’re quick cutscenes that set out the stall for a mission, whether it’s Kim Basinger on the phone to warn of an incoming ambush, Michael Rooker and Michael Madsen organising a crew for a job, or Vanilla Ice making a supposed peace offering from a rival gang.

It’s all wrapped up in a story that leans on Hollywood stars of the 90s, and has borrowed the likenesses of the actors from that time. Something that will help here is that, while you can be downed quickly in a gunfight, Crime Boss does feature health regeneration, which Payday does not. Importantly, they also only have a set number of downs, so as you get to the third and final mission, recklessness at the start might see you better off turning to one of the more basic generated characters that come with lesser weapons, but have more lives. At the start you and your co-op buddies will get to select from a handful of randomised characters, each with a defined loadout that you can then enhance and adapt, and a bunch of stat buffs and debuffs. Naturally, you’ll want to assemble a team that’s got the best people in it for the job. It will be really interesting to see how much of the classic Payday formula carries forward to the regular co-op jobs. That certainly held true to what (and how) we played, though you can absolutely have some fun with sneaking in the early stages, scoping out a location before an alert is raised (if it’s not a level that throws you straight into the action), whacking enemies from behind and shouting down nearby civilians to avoid them getting in the crossfire.


The general intention here is that, while stealth might be an option for certain parts of a stage, you’re always going to end up in a gunfight.
