

You can find camp/barrel fires at enemy camps, you can find lanterns at most "housing" areas (it's very slow, but you can pick up a lamp, and as long as you WALK you can slowly replenish your warmth as you move), a few houses have "furnaces" that will warm you.ĬARD TO HELP/TRICK: Select the "Conflict of Interest" Endurance card for your run. If your worried about it, stay at barrel fire until morning.Ģ. You can lose your warmth much faster than you think. Try to avoid combat encounters at night, especially later on in the run. > Warmth is tricky, especially at night. It will make the later days much, much easier. Collecting a lot in those first few days you should also get at least your bow upgraded, so you can kill even bears in a relatively short amount of time. You should also be able to level up enough to get most if not all skills by that point by engaging in as many combat encounters as you can handle. You need to build up that reserve bar so that you can use the more "scarse" food after day 8 to just maintain it. By day 8, all the "non-prediator" animals are gone (at least for me).
#TOMB RAIDER ENEMIES DONT RELOAD ENDURANCE FULL#
Build up your food stores and keep the reserve bar as full as possible by killing as many animals as possible. It's very annoying, I know, but that's the game.Ī few things that helped me survive longer: Maybe an auto-save every hour would work (it takes a long time to get to 11 days for all challenge achievements), but the point is to survive as long as possible, even if you make it 3 hours in. Save progression would take away the challenge, especially if you could save before entering a crypt or a combat encounter. I think it does though, if you fill the reserve bar as well. The food meter shouldn't be too much of an issue in the first 7 days, because you have animals wondering around for that time, although I agree it should last longer, at least an entire day.

I agree, the timers could use some adjustment, but the warmth one (especially at night) is more realistic than you think.
